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SCOPE OF COURSE
Brief overview of 3DS max
Groups and layers of grouping objects
Organizing your projects
Modelling multiple objects at once
Create page labels, sheet titles
Create and use primitives while modeling
To use Modifiers & Manipulating your objects
How to use the shapes tool & Rendering options
​Applying materials to objects to make them realistic
UVW Mapping for the projection of the texture
Material editor, Standard Lighting & Rendering
Advanced Rendering
Projects
Career Prospects
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Interior Designer

Exterior Designer

Animation specialist

Graphic designer


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